10 More Times Board Games Got Into Your Favorite Cartoons

I published my first board game references article 6 months ago about board game references in cartoons, and I have since found way more references in some of my favorite cartoons. I’m starting to come to the conclusion that any cartoon that runs long enough will invariably feature a board game at some point. With that in mind take a look at these 10 more times board games got into your favorite cartoons.

1. Rugrats- Neurosis -S3E6

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Rugrats has an ever present contrast between the whimsical adventures of the babies and the incredibly mundane lives of the grown-ups: paying taxes, grocery shopping, and playing flavorless board games.

The adults play a game called Neurosis, which is like “Life” but with twice the rules and none of the bright colors. They desperately cling to finishing the game despite the junior terrorism of Angelica’s “scheme of the week”. Grown-ups will do anything that promises to deliver them from the soul crushing futility of their day to day suburban lives.

Unfortunately, their board game will give them no satisfaction, they really ought to be playing something like Ticket to Ride for that.

2. Doug -BarnYard Chess -S3E1


“Barnyard Chess” comes up in more than a couple episodes, how it differs from normal chess is never totally clear. Doug and Skeeter often play to pass the time, but in the episode Doug’s Fat Cat he plays it with his sister Judy. The show plays to a lot of typical archetypes–the best friend, the school bully, the haughty-er than thou sister, etc–and it would be easy to think the characters are two dimensional.

Sorry

But we routinely see depth in Judy and Doug’s relationship. She may be dramatic and focused on her “art”, but she still has time for her brother, whether that means getting him out of a jam or just sitting down and playing a board game.

3. Dexter’s Lab – Chess – S4E17

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Smart people play chess, apparently that’s a whole . . . cultural stereotype. Chess was designed before people thought board games could be fun, so the goal of chess is to show how much smarter your are than your opponent. So you can bet that boy geniuses line up to play the game.

Dexter’s Lab uses chess as a stand in for soccer to play the usual “soccer mom” trope. Just because a boy genius doesn’t play soccer doesn’t mean that his mom won’t be on the sidelines in face paint making everyone feel uncomfortable.

4. Spongebob – P & P – S5E55B

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“Art though feeling it now Mr. Crabbs?” When you need to feel young and hip, nothing compares to playing a pen and paper RPG with a Sponge and Starfish.

Mr. Crabbs just isn’t “feeling it”. In a mid-life funk, he turns to Spongebob to rediscover his inner child. P&P, a nautical role playing game, pops up in a quick sequence of nonsensical activities and delivers a low hanging punchline.

Interestingly, the episode nestles a tabletop RPG between a coin-op hobby horse and a kiddie pool. Each activity is it’s own kind of make believe, so while it’s easy to dismiss Spongebob as a drug-induced fever dream, he’s making an interesting point. The key to connecting with your inner child is through imagination.

5. Jackie Chan Adventures – Mahjong -S2E30

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While Jackie Chan oversees a valuable relic being transported in the secret safe aboard a cruise ship, he brings along Uncle, Jade, and Tohru.While Jackie works to keep the artifact safe, his family can take a bit of a vacation.

Tohru also brings along his mother, who is constantly at odds with Uncle. Uncle is actually prepared to swim back to shore rather than spend the trip with Mama Tohru. . . until she mentions mah-jongg. Rivalry sparks and the two elders spend the cruise trying to outdo each other in a variety of games.

Jackie Chan Adventures, at times, gave us a reasonably authentic look at Chinese-American culture, so it felt natural to have mah-jongg featured strongly in an episode. Not only do both Uncle and Mama Tohru claim to be experts, but they back up their claims with awards won in competitive circuits.

6. Angry Beavers – El Grapadura and Ladders – S3E30

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When Dag and Norb are paid a visit from their backwoods cousin, they’re tasked with treating him with extra consideration. While Dag isnt particularly hospitable, he does treat his photorealistic cousin to the “best board game ever”: The Limited Gold Edition of El Grapadura and Ladders.

Dag’s more the type to obsesss over video games, as the episode starts with him playing a lumberjack simulator instead of helping clean house. Still, when extended family comes to stay, board games are the activity of choice, even for beavers.

7. My Life as a Teenage Robot- ‘Monopoly’ – s3E8

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Tensions run high when Jenny and her friends play some form of Monopoly. Brad and Tuck cheat, but Jenny wins because she’s an insufferable rules lawyer and takes advantage of a technicality. Everyone’s a jerk, everyone is angry, and Jenny has to go rescue someone from a garbage planet beyond Jupiter. Brad and Tuck aren’t done being petty, though, and tag along.

The gang has to put aside there pettiness to fight a tri-villain team up. You’d think the lesson would be how our heroes are heroes because the don’t let pettiness get in the way of saving the day. Not true. They only put aside their petty complaints at the last critical moment, and, even then, only briefly.

What Jenny wants more than anything else is to live life like a normal teenager. The episode paints the protagonists as petty to the point of self harm, so I think the message is pretty accurate.

8. MY LIttle Pony – Ogres & Oubliettes -S6e17

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Given a free evening, Discord finds his usual companions occupied and decides to grace the “sidekicks” with his presence. Big Mac and Spike bring Discord in on their plans for an evening of “Ogres and Oubliettes”, Equestria’s off-brand D&D. Discord dismisses them and their game out of hand, but a few moments into the game, he earns ridicule for making poor game choices.

Here’s a tip, maybe don’t poke fun at a god of chaos during an RPG session. Discord pulls a Jumanji, and sucks Spike and Big Mac into a world where the game has come to life, and is ready to kill them.

I feel My Little Pony really captured the emotions and dynamics of some RPG group’s I’ve encountered. Snide comments can cut deep, and emotions can overflow. Eventually, Discord comes to realize that he’s not “too cool” for the sidekicks, while Big Mac and Spike realize they were a little too hard on Discord. Reconciling their frustrations and hurt feelings, all of them are able to enjoy the game more together than they could without each other.

That’s an important lesson in escapism. Games let us rewrite our social contracts, but that doesn’t give us a free pass to be jerks. I think that’s a great takeaway message, and something that many RPG groups struggle with.

9. Gravity Falls – Chess – S2E15

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Bill Cipher is the big bad of Gravity Falls. A nigh omnipotent deity of pure chaos, Cipher is bound by an inscrutable system of rules and limitations. Mostly though, Bill needs to make deals with humankind to gain access to reality.

Cipher befriends Stanford, a lonely intellectual, by offering knowledge and stoking his ego. Over time, their partnership grows, and we see them engage in a round of chess.

Chess is a great tool to express their relationship. Ford, looking for companionship enjoys what, to him, would be intellectual stimulation shared by equals. From Cipher’s point of view, chess  mirrors his life; to get what he wants he needs to navigate complex rituals and, more importantly, he needs to get an opponent to sit down with him.

10. Adventure Time- S7E37

Adventure Time revisits Card Wars after Jake has become a father. Spending time with his daughter Charlie, he begs her to play doubles Card Wars with him at an upcoming tournament. She prefers Tarot cards, but, after Jake begs, she agrees to play one game in exchange for one of his bones.

Gross

We’re given a glimpse into Jake’s history of being violent and vindictive when losing a card game. He’s a father now and he’s lost track of how old he is, maybe he’s almost 40. According to Jake, 20’s are for regretting, 30’s are for being dignified, and 40’s are older than he ever wants to be. He want’s to unpack and bury his last decade before embarking on the next one.

Which means coming to terms with himself in a card game.

Charlie plays a single game, and then leaves. No amount of bones will entice her to stay, and Jake attempts to continue the tournament alone. Without the influence of his daughter, he quickly succumbs to the impulse to win at all costs (including at the cost of his dignity).

We watch him struggle, while Charlie uses the bone to peer into the future and gain mysterious wisdom. Afterwards, she realizes that she was a total “wan” to her dad, and return to help him. Jake is barely able to hold it together until Charlie helps him to be content. They don’t win the match, but Jake is able to bury his 20’s.

Literally.

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10 Times Board Games into your Myth and Legend

Board Games have been with humans longer than art and longer than language. Board Games have woven themselves into tales of Greek Demigods, Japanese Samurai, and Arthurian Knights. Let’s look at 10 times that board games got into myth and legend.

Amphora by Exekias

Amphora is a vase painted sometime in the 300’s BC, depicting Achilles and Ajax playing a board game in full war regalia. It’s understood that the scene is meant to portray the pair during the Iliad, though there aren’t any known board game scenes in Homer’s classical piece. It’s likely to portray the moment when Ajax speaks earnestly to Achilles in an attempt to overcome Achilles’s feud with Agamemnon and return him to the war.

Ancient Pop Culture

I like that this is a piece of historic fan art, where the artist decided to add his own flair to the course of events. It shows how generally popular board games were in Greece at the time. Unfortunately, Ajax was unsuccessful in his argument, probably because they were playing a game and Ajax is a notoriously bad loser. (When Ajax lost claim to Achilles armor to Odysseus, Ajax went a little crazy killed a bunch of cattle and then was so ashamed that he killed himself).

Oware To Marry

Oware is a game from the mancala family that originated from the Ashanti culture in Africa. There is a common story of a man and a woman who were obsessed with playing this game. The more they played it, the more people complained that they were neglecting their responsibilities.

Fed up with others’ nagging, the pair decided to get married so that they could play the game in peace. Henceforth, the game was called Oware, which literally translates into “to marry”. There are a lot of two person activities that marriage allows you to do without social pressure, and I’m glad at least one culture decided that board gaming was the most important one.

Thoth Gaming For Moonlight

By many accounts, Ra—the falcon headed sun-god—was a strong, paranoid leader. Like many gods and kings, he feared the existence of those who would overthrow him. So when Nut—the goddess of the sky who is also sometimes a cow—became pregnant, he was furious. Ra declared that Nut would not give birth on any day of the year.

Nut went to Thoth—the crane-headed god of wisdom—for help and they devised a plan. Thoth went to play Senet with Khonsu—the very green god of the moon—and wagered on the game to win a bit of moonlight. The more they played, the more moonlight Thoth won. Eventually, Thoth won enough moonlight to fashion five additional days that were not a part of the year that Nut could give birth in.

So, according to the myth, not only is a board game responsible for the leap days in a year, it’s also responsible for the five gods Nut birthed during them, namely: Osirus, Isis, Set, Nephytus, and Horus.

Sato Tadanobu with a Goban

Sato Tadanobu was a samurai of legend, with a long list of daring deeds. Once, he was ambushed while playing a game of Go, and, rather than grab his weapon, he grabbed the Go Board (goban) and beat his enemies to death with it.

More than just a historical quirk, this scene has been portrayed in countless kabuki plays and pieces of artwork.

Something to think about if you’re on the fence about buying deluxe Catan.

Despite killing many enemies with a large blunt piece of wood, eventually Sato is completely surrounded, and commits ritual suicide. In Go, pieces that are completely surrounded are removed, making Sato’s death feel appropriately poetic.

The Dead Man’s Hand

Like most parts of the old West, Wild Bill Hickok’s life was filled with superstition and high adventure . . .only after he died. He was a pretty regular gunslinger, soldier, and lawman; he was just good enough at shootin’ and playin’ cards that Buffalo Bill Cody deemed it appropriate to add him to the Wild West Pantheon.

As Hickok aged, his eyesight started to go, and he spiraled into vagrancy and spent less time at shootin’ and more time at cards. He beat a drunk Jack McCall at cards, and suggested the man quit until he could cover his losses. Hickok even offered him some money for breakfast the next day. Jack took that as an insult and returned the next day to kill Hickok with a revolver point blank to the back of the head while Hickok was playing cards in 1876.

It wasn’t until decades after his death that people began to bestow a superstitious quality to the cards Hickok was holding when he died. Aces and Eights, became a portend as ominous as Piracy’s black dot. It goes to show how ubiquitous poker has become to the experience of the old west that it has so captured the public’s imagination.

The Persian Chessboard

The myth of the Persian Chessboard is told and retold by mathematicians everywhere. A beggar is given an audience with a king, and the beggar asks the king for rice upon a chessboard; one grain on the first square, two grains on the second square, four grains on the third grain, and so on. The king agrees, happily until he does the math and it turns out he has offered more rice than exists in his kingdom.

Doesn’t work out as well for everybody.

Carl Sagan called the story the Persian Chessboard in a book outlining exponential growth in bacteria, and the math involved in the story has interesting properties for applied mathematics. It’s likely the story originated in India, where chess and high level maths were common in early history.

Völuspá

The Völuspá is the first and best known poem of the Poetic Edda, which summarizes in prophecy the whole of Norse Mythology. It begins with the prophetic völva (seer/shaman) describing the Norse creation myth, with the gods going about their duties to make the world. In stanza 8, the gods retire from their labors to “play at tables”.

While the rules aren’t explicit, scholars believe this is a reference to Tafl, an early Scandinavian chess-like game. The game doesn’t play much into the plot of the myth, but it shows how the Norse humanized their gods. Norse Gods ate, drank, and played board games, just like the rest of us.

Peredur son of Efrawg

Peredur is a welsh knight with legends adjacent to the Arthurian Mythos. His story follows the similar grail-seeking story as Percival, but takes place primarily in Wales.

His search takes him to the Castle of Wonders where he encounters a magic gwyddbywll, a welsh board game in the tafl family of games. The gwyddbywll plays itself and the little men cheer as though they’re real.

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Wales, where a word like “gwyddbywll” isn’t even all that weird.

Peredur does the only sensible thing when encountering a mysterious board game that plays itself; he picked it up, went outside, and threw it into a lake. Turns out the board game belonged to a quasi-magical “empress”, who then sends Peredur on a series of quests to atone.

If a friend wrecked my one of a kind board game, you can bet I’ll send them on quests of atonement. To be fair, my quest probably wouldn’t include murdering a unicorn and some dude out of spite.

The Pope’s Chess Game

According to a Jewish legend, there was once a Jewish boy who learned chess from his father and became incredibly skilled at a young age. He was so good that a Catholic servant thought that it would be a great service to kidnap the boy and give him to the Church to raise as a Christian.

The Jewish boy was so smart and good at chess that he rose quickly in the Church, though, secretly, he never forgot his father or his roots.The boy grew up and became Pope. Now at the top of the Catholic Church, the boy wished to find his father and help the Jewish people.

So the Pope declared heavy taxes on Jews from his hometown. Sure enough, a representative was sent from that region to contest the Pope’s new rules. The Pope met with the man, but before he would talk he demanded that they play a game of chess.

The Jewish leader agreed, and was soon surprised at how well the Pope played chess. The Pope used maneuvers and techniques that the Jewish leader had taught his son. Soon, the Pope revealed himself as the lost son, and quickly rescinded the harsh new rules. He sent his father back with a secret message to his hometown, letting them know what had happened.

Moral of the story? If you get really good at chess, you too can become Pope, even if you’re not Catholic.

BUDDHA Hates Board Games

According to the Brahmajāla Sutta, Gautama Buddha had a list of games he would not play: Games on boards with 8 or 10 rows, Games of throwing dice, and more. While it’s easy to imagine that board games are frivolous activities that the Buddha would deem distracting from the path to enlightenment, board games had an interesting role in ancient India.

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India has a history associated with lots of rules; it enforced a complex caste system, it advanced mathematics quite a bit, and it was the birthplace of a lot of board games. A common board game that is likely to have been excluded by the Buddha would have been Gyan Chauper, a game we know today as Snakes and Ladders.

While we think of Snakes and Ladders as a children’s game, it has a history in ancient India as a religious tool. Roll a die, and land on spaces that either send you upwards towards enlightenment or downward into vice.

Looking at ancient india as a society heavy with rules, it makes sense that Buddha would caution against games that encourage mindless adherence to those rules. You can’t expect to find enlightenment by following a prescribed set of rules, enlightenment must come about through mindfulness and rigorous self reflection. 

King Atys and the Kingdom of Lydia


Recorded in the histories of Herodotus, the Ancient Kingdom of Lydia faced a famine. To survive this hardship King Atys declared they would only eat eat every other day. To cope with the hunger, the Lydians would play games on days without food. Nothing distracts quite like getting wrapped up in complex gaming minutia. Try to imagine a culture of hangry MTG players, it’s a surprise they made it as long as they did.

It’s a testament to the power of games that their culture was able to persist through a famine, but I have to imagine it was remarkably unpleasant. Think about playing cards with your family on Thanksgiving once you found out there wasn’t going to be any food.

Tense.

There’s certainly more to the Lydian’s story, that I’ve gone into before. Take a look, here.


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10 Times Board Games Got Into Your Favorite SciFi

The future is a foreign country; they play games differently there. Whether it’s the alien games of distant worlds, or familiar games PLAYED. IN. SPAAAAACE, science fiction loves bringing board games into the plot. Regardless of the ships you pilot or creatures you encounter, someone is willing to set up a board of some kind. The more things change, the more they stay the same.

Star Trek Original Series – Tri D Chess

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The third episode of Star Trek opens with Spock and Kirk playing a little Tri-D Chess. While we’re given bits and pieces of Spock’s cold Vulcan logic in previous episodes, this game really sets up the core of Spock and Kirk’s relationship. Spock’s calculated strategies give him the upper hand, while Kirk’s irrational playstyle is often surprising. Kirk finds Spock’s emotionless play irritating, because, for him, humanity is ruled by emotion. To be human is to embrace our flaws, struggles, and passions.

Seeing the pair interact during leisure helps solidify the closeness of their friendship.

Having Kirk’s humanity laid bare in a game becomes relevant as the episode progresses. A crewman is imbued with psychic abilities that continue to become more and more powerful. Greater power strips the crewman of his flaws and, consequently, his humanity. This crewman becomes convinced that his power is absolute, and that a new race of superior psychics should replace mankind. Unpredictably, Kirk kills him with some rocks.

Star Wars – Holochess (Dejarik)

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What do you know about Wookiees? These days, we know a lot about their mannerisms, their home planet, and their Life Day traditions.

Maybe too much about their life Day traditions.

But in 1977, we knew very little about Wookiees. In fact, the word Wookiee only appears once in A New Hope.

“Let the Wookie win”

Aboard Han Solo’s ship, there’s a Holochess terminal that Chewbacca and R2D2 take to playing. It’s not surprising that an interstellar starship would have some form of entertainment, but the scene allows for some interesting world building.

Comic by iharthdarth

Han comments about the Wookiee propensity to rip the arms off of players who beat them at holochess; that gives us two pieces of information: Chewbacca is a Wookiee and Wookiees are violently sore losers.

This brief scene is a great introduction to one of the most iconic characters from the Star Wars universe, and the presence of a game allows Lucas to playfully instill the notion that Star Wars is much larger than what we’re just seeing on the screen.

Battlestar Galactica – Triad

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Triad is a pretty funny example of different for the sake of different. The show runners looked at the script and saw the characters playing poker and said, “Nuh uh, this is SPACE, we gotta have ’em playing SPACE POKER, and they play with hexagons or something.”

In the original BSG, Triad was the name for the space-equivalent of basketball and space poker was called Pyramid. Apparently, when they rebooted the series, they got the names mixed up, and noone on the team thought to double check.

Obama close enough meme with cylon head

Back to the Future 3 – Chess

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This chess reference is a clever bit of set dressing. Doc Brown’s dog, Copernicus, sits at a chess board with all the pieces wired up in a ridiculous mad scientist rig. At first glance, it’s easy to write it off as a goofy prop, but Doc Brown’s brainwave reader is used in a couple bits in the series.

Upon careful examination of the board, chess nerds agree that Marty’s move has given Copernicus a significant advantage with board position, because Copernicus is a good boy.

Tron: Legacy – Go

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When Tron Legacy was released, computer AI’s were only just starting to consistently beat the best human players at Go. It’s no accident that Finn would have a Go set, since it represents a battleground where humanity is engaged in a losing struggle against artificial intelligence.

Finn is engaged in a losing struggle against Clu, a rogue program made in Finn’s image. Finn has always been defined by games, transitioning from the twitchy games of 80’s arcade cabinets to the patient strategy of board games. Clu has an equal but opposite love of games, creating violent blood sports for his own amusement.

Finn’s fondness for Go becomes a visual representation of his philosophy and disposition. Quorra, his protege, describes her own strategy as rash and impulsive compared to his more measured approach.

The game also describes Finn’s relationship with Quorra. Despite a life of danger, Finn spends time to teach her Go. Sharing the game allowed him to be the father figure for Quorra that he couldn’t be for his actual son.

Firefly | S1E2 – Chinese Checkers

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Firefly is a joy, and it’s filled to the brim with personality. It never misses a moment to playfully expand the relationships between characters. Watching our smugglers enjoy a quiet moment of leisure gives us a chance to laugh and get closer to them. I just wish they weren’t playing Chinese Checkers.

Firefly has a problem. The setting is a mix of Western and Eastern influences. Character’s swear in mandarin, Asian text is commonly seen, many spaceports have a decidedly eastern feel. However, all of those elements are surface level. There are almost no Asian actors, and no meaningful interactions with how Eastern traditions would translate into a space opera. It’s guilty of cultural appropriation.

Cultural appropriation is trying to sell someone’s heritage as exotic without actually exploring what that heritage means. Chinese Checkers is actually a perfect example of cultural appropriation. Developed in Germany in the late 1800’s, Chinese Checkers is based on purely western games, but salesmen thought it would sell better as a exotic game from “the Orient”. This is both disingenuous and stands in the way of pop culture with actual eastern heritage getting wider adoption.

So to see this game come up in Firefly feels particularly tone deaf.

Dr. Who | S6E13 – Live Chess

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“The crowd is getting restless. They know the queen is your only legal move. Except you’ve already moved it 12 times, which means there are now over 4 million volts running through it. That’s why they call it live chess.”

Leave it to a British TV show to make chess into a bloodsport. It’s a brilliant device in this episode. The Doctor corners his opponent into a chess game and, using only his intellect, strips his opponent of any options except to divulge some very critical information.

“Even with the gauntlet, you’ll never make it to Bishop 4 alive.”

The chess game is both incredibly descriptive of the Doctor as a character, but it also acts as a metaphor for the plot of this particular episode. The Doctor is searching for information, meticulously beating up pawns, and working a plan to corner the leader who pulls the string.

In Chess, the goal isn’t to kill the king; checkmate is when the king cannot move. Likewise, the Doctor’s plan is one of decidedly nonviolent entrapment.

 

X Files | S5E20 – Stratego

After the first season of X-Files, the department is shut down and Mulder finds himself struck in a web of intrigue. He wants to pursue the truth, but he can’t risk any information getting found out. After a discrete talk with Skully, he begins to question his perspective.

Later, he dreams of the night his sister was abducted by aliens, the core reason for Mulder’s search for the truth. Before she was taken, the two of them were playing Stratego.

Stratego represents Mulder’s struggles moving forward in the series. Secrets are the core of Stratego’s gameplay, both keeping them and uncovering them. While a game like Clue is about solving a mystery, Stratego is about surviving in a web of intrigue. If Mulder wants to find his sister, his survival will hinge on his ability to play a game of secrets.

Stargate SG1 – Poker

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Lieutenant Colonel Cameron Mitchell spent a big chunk of the later seasons of Stargate trying to get the SG-1 team back together, which proves a difficult feat both physically and emotionally (for both him and the casting directors).

To call the team members that do manage to return dysfunctional, is somewhat of an understatement. To improve performance, Major General Hank Landry forces the team on a “relaxing” log cabin vacation. It has all the fun of a mandatory work picnic, and Mitchell and Landry spend several awkward moments over a chess board. Neither are fond of chess, but they also don’t know how to interact with each other outside of work and need something to fill the time.

Eventually the team bonds over solving a mystery and killing a monster. They’re reminded of their bonds as a team, and they finish the episode playing poker. The transition from chess (a game where you could ignore your opponents and just look at the board) to poker (a game that relies on reading your opponents) certainly shows the team warming up to one another off-duty.

 

 

X Men: Days of Future Past – Chess

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Comic books really get off on the whole good-verses-evil motif. I mean “super-hero” and “super-villain” pretty much scream moral absolutes. Chess is a pretty common trope, because it immediately invokes the concept of “us vs them”.

The recent string of X-men movies revolve around Professor X and Magneto hurling their figurative pawns at one another, so it’s no surprise we get to see them do so in a literal sense as well.

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The movies also revolve around how Captain Picard and Gandalf are the bestest of best friends.

 


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Another Fave Five Board Game References

Met some great folks at PAX East this year and they gave me some great suggestions. Since April has 5 weeks, I figured I would share another fave five board game references.

Anime Crimes Division | S1E2 – Yugioh


When someone commits a crime against Anime in Neo Otaku City, they don’t call the police; they call the anime crimes division. The second episode follows an art heist plot. Valuable art goes missing, and investigators Diesel and Joe have to go undercover to find it. The missing art is a special Promo Yugioh Card that’s made its way into an underground Yugioh dueling circuit.

While there is some strategy in Yugioh, the game is notorious for having rare and powerful cards that totally unbalance the game. Theft of valuable cards is something that is common both in the anime and in real life. While a criminal organization based around a card game seems far fetched, Yugioh seems designed to encourage this kind of behavior. Anime Crimes Division bridges that concept into the crime drama formula, giving us all the over the top shonen tropes in a setting built like NCIS.

West World | S1E6 – Dominoes


The first time we see Ford encounter the maze in Westworld, it’s branded on a table where two hosts are playing dominoes, instead of poker. There are two things that dominoes are generally known for.

The first is setting up long sets of chain events. Like dominoes, we come to know that events have been put into motion that will inevitably lead to their inscrutible conclusions; these violent delights have violent ends. The maze marks the mystery of Arnold, and the pieces he left behind, waiting as part of a chain reaction.

Secondly, dominoes are known for making connections. You look at hand of dominoes and you try to see where the pieces fit together best. Maieve is trying to connect a forgotten past with an ambitious future, Bernard is trying to connect what he thinks he knows with what he is learning, and Dolores is trying to connect so many many broken parts of herself.

The dominoes are a small element, but they portend the greater things to come.

Royal Pains Commercial | Operation


Hank is a surgeon and his brother is the get-rich-quick-nathan-lane-style accountant slash business guy. It’s a low hanging gag, you’d expect the surgeon to be great, but it’s the comedic relief brother showing the skill. However, it’s also a pretty solid metaphor for their relationship.

Hank’s brother is good at ‘playing the game’ of socializing in the Hamptons, while Hank finds that his skills as a surgeon can only take him so far by himself.

Also, yes, I will reference a board game in a commercial for a pretty mediocre television drama. It’s pretty well done reference and I like it. What are you gonna do about it?

Yu Yu Hakusho – Taboo


Our ragtag protagonists enter a mansion to fight a bunch of nerds with access to unnatural dark energy. Each nerd has a realm where they can impose their own rules and if anyone fails to obey those rules the nerds get to harvest their souls.

Kaito, a linguistic nerd, sets up his realm as a game of taboo, where people can’t speak certain words or letters. He has a longstanding feud with Kurama, who routinely one ups Kaito in highschool.

Playing a party game for one’s soul is an unorthodox choice, but it paints Kurama as a genius in a way that would be otherwise difficult to convey in a show mostly about punching monsters.

Betrayal at House on the Hill | Haunt 37 – Chess


Betrayal at House on the Hill is one of my all time favorite board games, where you investigate an old house to find out what sort of horrible thing is haunting it. You explore the house tile by tile, and each room adds a ton of personality, including a game room complete with a chess board.

If you come across the skull omen, you’re likely to encounter Haunt 37 and you’ll have to play chess with Death for your very life. While chess against death is a common trope, you actually don’t see it much in the kinds of horror films Betrayal references in its haunts.

Which is weird because early artwork depicting death playing chess is creepy AF.

To turn chess with death into true horror movie fair, the designers added a roving murderer for players to simultaneously contend with; in case chess wasn’t exciting enough for you.


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assass

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